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View Profile ethanblair

Age 24, Male

graduate

Ohio

Joined on 1/18/17

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Comments

I'm sorry, I don't know what language you speak, but clearly English is not your strong suit.

were off to a great start

I suggest you start with something simple yet enjoyable to gain traction. Many game companies from Atari to Nintendo started with little more than a few pixels and sounds. They didn't explode inti greatness until they got noticed first.

Whaaaa of course they did even though they aren't noticeable today programming a couple pixels was considered a huge feat the game I want to produce isn't something I can just make in a day I have to organize a year worth of effort before I show any real concept it would be to soon to work on smaller projects this is one I really want to see realised though that would mean haveing a huge team I would feel fine if I have to wait years though my first game is got to be innovative and new and bigger then any thing we seen on new grounds I appreciate your concerns though no its got to be a big game I would even fund it personally to see it come to life I can't create a game people play once then forget I want it to stick with them

@CIEIRMusic @ethanblair never said small I said simple. You could have 1000 techies working and billions of dollars in technology and resources, but if you use it all away for some big complex game, bascally throw all your eggs in one basket, then people would crave more and you'd be in a corner because you went all in with nothing to look forward to in the future. To make a comparison. Atari got it and video games on the map thanks to Pong. A simple game that used what was considered a lot of money and technology at the time. Then after years of popularity they and the video game business nearly went under because of E.T. Before that game bombed hard it was meant to be the peak of Atari's achievement, because they used the same tech to create a more complex game. An idea that was good on paper, but poorly executed because among most reasons they went all in and busted. What saved the video game business? Super Mario Bros. Made by a company with more advanced tech, yet they used it to make a challenging yet still simple game. Just going from point A to B without getting killed. A game even to this day people still try to play and beat despite all the wonders and complexities of the modern games. Point being, start simple, don't go all in until the time is right and keep at least a few of your ideads in your sleeve for the next one.

even though I don't agree there are a few things worth considering after this game I don't know I think as I develope the game I can create a few others I was even considering a sequel to this game as I thought this wouldn't be complex as I started createing ideas I realised instead of makeing a hundred games people may fall in love with why not program a single game that might be a risk though pay off by haveing so much potential I don't intend to make several dozen games it would be inconsistent and the reason why games useually don't succeed is no time or lack of there of this could take years and I would want that as it can be closer to the vision theres more to it then just createing a game there has to be other parts between the journey every game is different some big some small its how time is spent

@CIEIRMusic @ethanblair @ethanblair look. I'm not always right, for all I know you could end up going all in and create one hell of a powerhouse. All I am doing though, is at least pointing out the consequences of those that came before as well as what I think made successes of those that made it to this century. This us not meant to persusade or discourage, but to merely give caution. That said, all I can do after saying my piece on the matter, is wish you the best of luck. If you need some music for your work, my library in this site is always open.

its funny you mention that theres going to be stores if you want I could see about putting your music in the game of course I haven't planned it out yet you make some sightfull points I know this can go either direction though I don't plan to profit from this game I don't even expect to succeed if I can see my idea come in to fuition and players or spectators of the game see it I would be justified I made a great game even if its not the best thing ever

@CIEIRMusic @ethanblair @ethanblair in terms of my offer, that was CIEIR Music's original intention. To provide anyone in the media business some background music. A way to help others trying to make it in the business.

Regardless of my two cents on the matter, I do appreciate you sticking to your guns on this.